Project Profile (CLE 1)
Overview
This project is based on previous discussions that can be found here: UX Improvement Project
Goals
MAIN DESIGN GOALS
To summarize, the overall plan is to re-design a few key areas of the CLE that will help end-users accomplish the following:
- Immediately distinguish between the gateway (pre-login) and the main CLE (post-login).
- Once logged in, quickly get oriented to the CLE by understanding the layout, controls, and overall UI metaphor.
- Easily understand where to go to setup a site of their own.
- Intuitively setup a site of their own without limiting any existing functionality.
- Once a site is setup, easily understand how to make changes to it (edit it).
- *Once user A sets up a site, user B should generally have no problems getting oriented to the environment even if it's his/her first time logging into the CLE.
- Package the designs into an "implementation ready" kit.
*We'll have to see how this one goes. But in general, it shouldn't be out of reach.
SECONDARY DESIGN GOALS
- Gain more insight into our end-user's needs and expectations.
- Explore layouts and design concepts that push Sakai into a more modern application from both a technology and UX perspective (think Web 2.0)
- Take an inventory of various systemic usability issues that go beyond the scope of this project and explore solutions that can be implemented into this project as a proof-of-concept for solving them in other areas.
Deliverables
DESIGN DELIVERABLES
- Screen Designs - Includes virtually every *screen template needed for implementation.
- Optional Materials - Any prototype, wire-frames, or other blueprints that document the user interactions through the design.
*Screens will be in PNG format and will represent the coalescence of all the UX design work and thought that goes into this project.
WEB DEVELOPMENT DELIVERABLES
- Web Templates - Consist of HTML,CSS, and JavaScript. These web templates should correspond to each of the screen designs.
JAVA & DB DELIVERABLES
- ???